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    Method SaveAndGetTexture

    SaveAndGetTexture(Texture2D, String, TextureWrapMode)

    Saves a texture to a specified path, and returns a reference of the new asset.

    Declaration
    public static Texture2D SaveAndGetTexture(Texture2D texture, string path, TextureWrapMode mode = TextureWrapMode.Repeat)
    Parameters
    Type Name Description
    Texture2D texture

    Texture to save.

    String path

    path where you want to save the texture.

    TextureWrapMode mode

    Texture wrap mode (default: Repeat).

    Returns
    Type Description
    Texture2D

    A Texture2D that references the newly created asset.

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